Narrative through interaction and performance
On Founder, branching dialogue and writing tools supported authored choices, while FMOD voice integration, lip sync and facial animation carried those choices into the game. The programming and character work met in the delivery of a scene: making the system respond correctly was part of making the conversation believable.
Behaviour at the scale of a world
Pedestrians, traffic and fauna share a concern: individual agents need understandable behaviour, and their interactions need to remain coherent as the world becomes busier. My work on The Architect: Paris and Project Ocean explored that problem in different settings, within each team's existing systems and production constraints.
Project images and credits
Founder images were supplied from the project. The Architect: Paris images come from its official Steam gallery, credited to ENODO Games / 5PM Studio. Sea of Solitude images come from its official Steam gallery, credited to Jo-Mei / Electronic Arts, and illustrate the foundation used during Project Ocean development. They do not imply a credit on the original Sea of Solitude release.